While Burnout was always about spectacular impacts at high speed and chaining together boosts, FlatOut was a series more focussed on forging a destructive path to the finish line, so much so that by the end of a typical race, the excessive debris strewn across the track could often impede on passing the finish line in one piece. It comes as a bit of a surprise, then, to see a Kylotonn ( WRC 6) developed FlatOut 4: Total Insanity suddenly make an appearance on the scene with the barest minimum of fanfare. Unfortunately, Bugbear severed all ties with the series after Ultimate Carnage, and Team6's critically panned 2011 follow up, FlatOut 3: Chaos and Destruction, stained its legacy and seemingly killed the franchise dead on the track. Bugbear Entertainment's FlatOut series - or, to be more precise, FlatOut 2 (which also received an enhanced makeover a couple of years later, rebranded as FlatOut: Ultimate Carnage) - was an exercise in fast paced aggressive driving featuring fully destructible environments and a physics handling model that was way ahead of its time. Predictable? Sure, though there is an often overlooked series similarly packed with high octane thrills that never really got the props it deserved at the time. Ask any gamer to name their favourite no holds barred racing franchise and there's a fairly good chance that the answer would be Burnout.
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